
before playing this game, i was apprehensive if it could follow up deus ex (2000) and live up to the expectations i had set in my own head. the first game evokes very many specific feelings, and was overall a unique experience that's hard to beat or replicate. thankfully, i think human revolution has done a good job of coming close to that, and i'm happy that i played it. the deciding factor in whether or not i would like this game came down to whether it would "feel" like deus ex, or not. i think this is about as good as it gets for a sequel made without anyone from the original team.
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elizabeth describes the rhythms of the seasons with a mix of humour, honesty, and longing for solitude. she is happiest outside, immersed in the changing life of her flowers, far away from the endless social obligations and shallow chatter she so often mocks. she pokes fun at “the man of wrath”, her husband, whose firm and dismissive attitude toward her garden only makes her own passion for it shine brighter.
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what really struck me is how ahead of her time she feels. she wants independence, space to think, and the ability to enjoy beauty without apology. her wit can be sharp, even sarcastic, but there’s always warmth underneath. she is not perfect; at times she is judgemental and prejudiced, but through her words you sense her constant negotiation between duty, nature, and selfhood. it felt like sitting beside her in a chair on the lawn, listening to her musings as the year passes by.